Alpha 11.2 update
Featuring almost 30 bugfixes and small improvements:
* Fixed stone stockpile placement after house get demolished
* Fixed error on loading a savegame with a dead group assigned onto a quickselect (Ctrl+0..9)
* Fixed a couple of minor memory leaks
* Changed "erase" to "remove" in various MapEd menus
* Don't list the horses in the map maker when selecting the resource for wagons #283
* Messages with buttons should allow for no glyphs #282
* Fixed mines placement locations visible behind the FOW #270
* Fixed a bug when Save/Load of the mission unlocks every profession in the school #267
* Added script action UnitUnlock, like the HouseUnlock #279
* Fixed a bug when Stonecutter was unable to mine the stone from map corners #281
* Possibly fixed error on game start when GetDocumentsPath was returning extra slash on the end
* Calls to Action.(House/Group/Unit)OwnerChange if the new owner is the same as old one will be logged and ignored
* Fixed stockpiles "auto (collect)" behavior (it was reversed) #266
* Fixed error in saving a mission from MapEd with default human hand preceded by empty hands
* Lasso selection should expand a bit when made close to map edge #278
* MapEd places units under rotated camp wrongly (when applying skirmish) #272
* Fixed ability to queue the last (5th) unit in the School #280
* Updated list of patrons in Credits
* Allowed for grain on snowground25% terrain [#284]
* Added some snowground25% terrain to Winter Stand to equal out the starting locations
* Improved KT panel layout a bit
* Fixed dust puffs locations offset after canceling a house plan (also responsible for crash if they were to be spawned outside of the map bounds)
* Fixed crash on unchecking Skirmish setup options in MapEd
* Adding faulty savegame into the crashreport in case a crash occurs
* Fixed crash on scanning or loading a map with empty script file
* Fixed CRC calculation being 1-off
* Implemented undo history depth in MapEd (default 512) [#286]
* Slightly improved GUI of Records\Global layout
* Added points assigned for each place into highscores (will be filled once KT is updated)
* Renamed "Rank" into "Place" in highscores
Files
Get Knights Province - Alpha 12
Knights Province - Alpha 12
RTS game
Status | In development |
Author | Kromster80 |
Genre | Strategy |
Tags | 3D, Indie, Medieval, Real time strategy |
Languages | English |
More posts
- Knights Province Alpha 13 starts its wip journey!May 25, 2024
- New food mechanicsNov 12, 2023
- Knights Province Alpha 12 release (and 10 year anniversary!)Oct 20, 2023
- In-house animations for every home!Oct 01, 2023
- Screenshots week #16 and #17May 04, 2022
- How does one fix AI starvation?Dec 16, 2021
- Starting Alpha 12 wip cycleAug 05, 2021
- Alpha 11 is here!Jun 22, 2020
- Alpha 11 newsMay 07, 2020
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