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Knights Province - Alpha 12
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Devlog
Knights Province Alpha 13 starts its wip journey!
May 25, 2024
by
Kromster80
It is time for Alpha 13 to enter its so-called “wip” stage. I gave some consideration regarding the number 13 perceived as unlucky, but then again, I’m not superstitious, so 13 is perfectly good...
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New food mechanics
November 12, 2023
by
Kromster80
#game mechanics
In the old system, units would eat everything they can in the order it is available in the Tavern till they get to 90% satiety. This had several drawbacks: It would look odd to see units consume both...
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Knights Province Alpha 12 release (and 10 year anniversary!)
October 20, 2023
by
Kromster80
1
#release, #news
October is a special month in Knights Province history - the game was conceived almost exactly 10 years ago back in October of 2013. It has been three years since the last big release of Alpha 11. The...
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In-house animations for every home!
October 01, 2023
by
Kromster80
#animations
Animations are super important in Knights Province. The game is meant to be playable in different styles, but one of the bigger focuses are - chill, laid-back experience where players can enjoy buildi...
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Screenshots week #16 and #17
May 04, 2022
by
Kromster80
2
#screenshots
Screenshots taken during development on week 16 and 17...
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How does one fix AI starvation?
December 16, 2021
by
Kromster80
#development, #ai
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and early collapse of their town economy due to...
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Starting Alpha 12 wip cycle
August 05, 2021
by
Kromster80
1
#news
It’s been a long time since Alpha 11, but at last, Alpha 12 is entering its public Wip cycle! Starting from today, you can find a link to fresh Alpha 12 wip build on Discord Long story short - lots...
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Alpha 11.2 update
September 14, 2020
by
Kromster80
Featuring almost 30 bugfixes and small improvements: * Fixed stone stockpile placement after house get demolished * Fixed error on loading a savegame with a dead group assigned onto a quickselect (Ct...
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Alpha 11 is here!
June 22, 2020
by
Kromster80
1
It is the most worked-on version of the Knights Province yet (except for Alpha 1, of course). Last release was 7255 and this one is 9043. Almost 1750 bits of changes and improvements went into it. Mai...
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Alpha 11 news
May 07, 2020
by
Kromster80
1
#news
Alpha 11 is nearing its completion and is looking for beta-testers. It is the most worked-on version of the Knights Province yet (except for Alpha 1, of course). Last release was 7255 and this one is...
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Knights Tavern news
April 08, 2020
by
Kromster80
Knights Province Alpha 11 is going to be ready soon and it’s time to talk about one more unique feature that it is going to have: Knights Tavern! [Tavern Scene, 1658, by David Teniers II] Knights Ta...
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Refactoring Neutral hand and alliances
July 27, 2019
by
Kromster80
#development
Making AI to attack neutral aggressive animals (and their dens) proved to be more complicated than I thought. Why is that? Existing AI attacks work quite simple - AI has a list of attacks it needs to...
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Alpha 10.1
March 08, 2019
by
Kromster80
Alpha 10.1 r7255 contains following bugfixes against Alpha 10: + Fixed mission save warning message text in MapEd being clipped (and having duplicate lines) + Fixed repeating objects near borders when...
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Alpha 10 is ready!
February 09, 2019
by
Kromster80
1
What’s new in Alpha 10: Particle effects (smoke for houses work, smoke for damaged houses, dust effects for plans placement and for house destruction, emitters that could be placed on terrain in Map...
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